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All those moments lost, like fanboy tears in the putrid rain of Baal’s vengeance.
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It flourished in its golden age, fostered some great memories, and then faded into the annals of PC gaming history. Lord of Destruction lived and died with its community. Diablo 2: LoD was an immense game for its time, but its time has passed. Today, however, the multiplayer scene has largely dissipated (though there are heroic players out there still). The time I spent battling through Lord of Destruction with my pals’ Barbarian and Druid characters represents some of the best co-op experience I’ve ever enjoyed on my PC.
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It’s hard to imagine Diablo 2 without a permanently visible minimap, the generous Lord of Destruction stash size and the full range of skill keybinding slots. The expansion also made a wealth of small quality-of-life tweaks that collectively greatly improve the base game. The additional classes were decent, Act V is the best Diablo 2 act and the deepened itemisation system (which included a trove of new unique items and a bunch of new recipes for the magic Horadric Cube forge) sustained new difficulty levels and gave Diablo 2 its extensive endgame. The expansion added the assassin and the druid, a terrific new act set in the Barbarian sanctuaries of Mount Arreat, and introduced new ways to customise your equipment with runes and jewels. That’s not to say that Diablo 2 was unfinished in any way, but the systemic expansion offered by Lord of Destruction made it impossible to go back As we’ll see, this is the start of a budding trend for Diablo games. Diablo 2: Lord of Destructionĭiablo 2 was great, but only felt complete after the Lord of Destruction expansion. The gritty worlds of Path of Exile and Grim Dawn owe a debt to the game that, for many fans, represents Blizzard’s finest work. Diablo 2 is the bible from which modern action RPG developers draw inspiration. It's sad to have to squint at such tiny pixels on a modern high-resolution screen, but Diablo 2's sprites are still characterful and expressive, and still send me back to my CRT monitor days when I would team up with friends on a dodgy 56k modem.
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It's a classic, albeit one you need a few mods to enjoy on a widescreen monitor today. Diablo 2 blew away the dialogue-heavy fustiness I associated with RPGs, and instead let me cut down thousands of enemies with enchanted weapons and cool spells. Coming from a diet of Tolkien and The Forgotten Realms via Baldur’s Gate, my teenage brain lapped it up. In the process the gothic menace of Diablo 1 evolved into something more colourful, but no less metal.
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With the return of Deckard Cain, the series started to establish its own canon, as Blizzard games do. Instead of sending the player back into the original’s gloomy crypts, the sequel drew the demons out and scattered them across grey human settlements, golden deserts and a massive jungle. The sequel lost some of the mystique of Diablo 1’s mostly context-free plunge into the netherworld, but recast the player as a hero fighting the entire hierarchy of hell. Iconic classes, varied acts, a wealth of procedurally generated dungeons and a new cast of high demons put dripping flesh onto the sparse structure established by Diablo 1. The journey to level 60 represents an incremental widening of your toolbox, where a traditional skill tree system otherwise lock you into a build. The use of ability slots and ability modifiers encourage a more experimental approach to class building. I look forward to using my Diablo 2 favourite-the Necromancer-in next year's pack, but after hundreds of hours spent wearing skull pauldrons in D2, I enjoyed the violent excess of the Witch Doctor's exploding frogs.
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The rethought classes, skills and progression systems take a smart step away from Diablo 2. The varied elevation of the keep gives you great views of the assault below-it's one of the most spectacular sections of the series. I have lost count of the times I have cleared the battlements of Bastion's Keep, fought through the battlefield below, to obliterate the siegebreaker beast. Putting the long-dead auction house aside, there's a very decent, occasionally exceptional Diablo game here. Combat, loot, hordes of enemies, big boss monsters-these are all key tenants of a Diablo game. You might argue that the enthusiasm for Diablo 2's items markets suggested that players would see the auction house as a feature. It also gave Blizzard a cut of every transaction. The auction house attempted to legitimise the black markets that sprang up around Diablo 2 and created incentives for players to farm and sell high-level items in the endgame. Second sin, the big one: in some respects, Diablo 3 didn't seem to understand why people like Diablo.